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Finn Atkinson
King of the Chill
A co-op party fighting game putting players in the role of penguins fighting to be the last standing, as the surrounding iceberg crumbles.
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I was the project manager for this game, guiding the designers, artists, and developers in the right direction to ensure success
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I designed the combat system, with a focus on the intransitive relationship between actions.
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I designed the dynamic arena
Game Design Document
I contributed to each section of the game design document, drafting each section early in development and iterating on each section when required.
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